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February 9, 2016

Gamification Revs Up Employee Engagement and Business Performance in Contact Centers

Article published on insideARM.com »

Employee engagement is widely recognized as essential to high performance cultures. In fact, research from Gallup reports that companies with highly engaged workforces outperform their peers by 147% in earnings per share and enjoy 25-65% less turnover and 37% less absenteeism, among a variety of other benefits. But a recent article by Josh Bersin, drawing from new studies at Deloitte, explains that “while 90 percent of executives understand the importance of employee engagement, fewer than 50 percent understand how to effectively address this issue.”

There are a variety of factors and trends, some old – some new, that influence the degree of engagement currently exhibited by employees within all types of organizations – and there’s no question that contact centers are uniquely challenged by them. One approach that is demonstrating measurable effectiveness in driving employee engagement to greater levels while simultaneously helping contact center organizations meet the unique demands of a modern workforce is gamification.

For those still unsure about how to confront the serious implications of a disengaged workforce - which Gallup suggests costs the U.S. between $450 billion to $550 billion per year, deliberation over the potential of gamification is long past. It’s time to get in the game.

Perception, investment and record

A November 2012 Gartner press release predicted that “…by 2014, 80 percent of current gamified applications will fail to meet business objectives primarily due to poor design”. Fortunately, gamification has rapidly advanced, and while the risk of which Gartner warned will not have been eliminated in 2016, the substantial investment of vendors to develop and refine gamification platforms for contact center operations and the early adopters that have helped to validate their value propositions make it far less impactful than what it was in 2012, or even 2014. As the demonstrated ROI of successful gamification initiatives further multiplies, so too will the momentum behind an already booming trend in adoption of gamification solutions to bolster business culture and results along with employee loyalty and satisfaction.

A perfect pair

Contact center operations and gamification were meant for each other. Few other business environments bring so many people together to perform similar routines for a common set of business objectives with a similar level or range of pressures. Employee attendance, morale, disengagement, turnover and overall performance are unique challenges for contact centers in which wages and employee skill levels are often low (perpetually, in many cases, due to very high turnover), and the work itself can be stressful, and monotonous. Gamification can help tackle these challenges head-on for the following key reasons:

  • First and foremost, the principles of gamification are common to those of traditional performance management. When gamification initiatives are aligned with the organization’s objectives and related performance management strategies, they are much more likely to succeed. Most modern gamification platforms either provide the scorekeeping rubric required to coordinate gamification goals with business performance logic and targets or can easily integrate with the measurement and assessment systems already in place.
  • Second, gamification can motivate by utilizing a variety of game mechanics to inspire, encourage, accelerate development and otherwise impact behavior, (i.e., leaderboards, competitions, badges, points, levels, challenges, quests, etc.). Gamification design can be simple or complex, social or personal, cerebral or silly and geared to appeal just about any personality or work style. This is especially important within contact centers where the workforce is comprised of individuals from nearly every generation, personality and background - and still more so given the unique expectations of Millennials (which Pew Research reports now make up greater than one third of the American workforce).
  • Lastly, gamification’s impact is easily validated. When adequately integrated with the organization’s performance management systems, verifying and measuring gamification ROI and value on a sequential or year over year basis for each KPI and overall balanced score is a straightforward process; such analytics are often integrated within the leading contact center gamification platforms. Not every initiative will produce extraordinary results, and some may even fail, but your ability to measure success and improve future results will be based on a financially quantifiable performance record.

Go-time

Gamification extends its record of accomplishment in motivating and engaging employees and improving business results for contact centers across every industry sector. Consequently, the prospects for gamification’s future are bright. Indeed, research and strategic analyst, Mind Commerce projects the market for gamification will exceed $10 billion by 2020. Continued advances in gamification technology, broader and refined business applications, and an expanded canon of case studies and testimonials of gamification success will ensure these projections can be achieved.

Whether the greatest challenge within your contact centers involves quality, turnover, attendance, competitive positioning, profitability or something else, a gamification strategy can help by fueling employee engagement, encouraging healthy work and life habits, and accelerating the achievement of higher performance levels year-round.

The availability of proven contact center industry gamification solutions is increasing, and if you’re among the executives who remain undecided or unsure about how to rejuvenate your corporate culture and improve employee engagement, the off-season has ended. It’s time to gear-up, game-up, and win.

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About TouchPoint One
TouchPoint One is the leading provider of performance optimization solutions for contact centers. The Company’s Acuity product is a full-featured employee engagement and performance management platform that enables improved decision making, talent development, and process execution at every operational level. TouchPoint One customer contact solutions deliver the compelling benefits of gamification, balanced scorecards, employee dashboards, and advanced performance management through innovative design and complete, functional alignment with business processes and strategies. http://www.touchpointone.com
To learn more about the features and benefits of Acuity, visit the TouchPoint One web site. Please also follow us on Twitter @TouchPoint_One and on LinkedIn.

TouchPoint One, Acuity, Sidekick, and A-GAME are registered trademarks of TouchPoint One, LLC. All other registered or unregistered trademarks are the sole property of their respective owners. ©2024 TouchPoint One, LLC. All rights reserved.

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“Acuity has made life so much easier for the leadership team!  Having a balanced scorecard is a necessity in our environment.“

- Brandi Stadie, Senior Director of Veyo Contact Center Operations, Phoenix, AZ

“With TouchPoint One's advanced platforms and expertise, we've seamlessly integrated gamification into our performance management, boosting employee engagement and efficiency.“

- Mark Wilson, Chime Solutions CEO

“We are saving ourselves so much time and so many headaches. It is just a better way to work.”

- Tereasa M. Vukanovich, Manager, Regulatory Compliance & Audit

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